I build immersive experiences, intelligent products, and autonomous systems — bridging the physical and digital worlds one project at a time.
I'm a multidisciplinary engineer working at the intersection of immersive technology, artificial intelligence, and autonomous robotics. My work spans from crafting precise AR/VR experiences to shipping AI-powered products at scale.
With a background in software engineering and robotics, I care deeply about systems that are both technically rigorous and genuinely useful to people. Whether it's a real-time spatial computing app or a deployed ML pipeline, I focus on things that work.
Currently based in Bristol, UK — open to remote collaboration globally.
A collection of work spanning immersive tech, AI products, and robotics systems.
A WebXR fire safety training tool that simulates real-time fire spread and escape route navigation on a 3D Gaussian Splat scene rendered in the browser. Built for building managers and safety officers who rely on static PDFs and repetitive drills — FireXcape shows what actually happens when fire spreads and panic sets in.
A personalised AI travel planner for Meta Quest that profiles your travel persona and suggests three tailored journeys. Explore each destination in VR — its history and charm through interactive experiences — then receive a detailed itinerary straight to your inbox.
A smartphone AR tourism app that reconstructs historical ruins at their original site using your camera. Scan a monument, see the original building rebuilt in AR, watch a simulated history of the site, then ask an AI voice guide anything — like talking to a human expert on location.
A WebXR app that converts single 2D photos into walkable 3D point-cloud environments rendered on WebGPU, letting you relive memories in VR with others. The demo narrates a story through memory fragments — each image unlocking a reconstructed immersive scene.
A multiplayer AR card battle game where tarot cards come to life as 3D characters in your physical space. Players engage in strategic real-time combat, casting spells and activating unique abilities to defeat opponents — all anchored to the real world via AR.
A fast-paced multiplayer VR racing game in a vertical 3D arena with Mario Kart-style gameplay. Players navigate using jetpacks and grapple guns, competing with power-ups to reach the finish line first — built with full game-state synchronisation across players.
A short 360° POV film narrating the lived experience of an international student arriving in an unfamiliar city — shot with the Insta360 ONE X2 and edited in Insta360 Studio and DaVinci Resolve.
A VR experience exploring 3D spatial audio design. A magic mirror in a washroom changes the acoustic environment based on items the player picks up — grabbing a broom transforms the space into a concert hall; a tube transports you to a Star Wars desert soundscape.
Where I've worked and what I've built.
Engineered and deployed production-ready AI systems using Python and XGBoost, increasing end-user efficiency by 20%. Spearheaded ML feature development achieving 90%+ prediction accuracy. Deployed end-to-end ML pipelines on AWS and Azure reducing model inference latency by 40%. Implemented CI/CD pipelines saving 10+ hours weekly and cutting deployment time by 30%.
Developed a production-grade multi-constellation GPS satellite scheduling application for ISRO's MEOSAR system using a Modified Genetic Algorithm — deployed in a safety-critical operational environment.
Built a Landing Gear Dynamics simulation system for a UCAV using MF-Tyre 6.1 models in MATLAB/Simulink — experience with safety-critical simulation software and numerical debugging.
Developed a 6DOF autonomous quadcopter control system in C/C++ on an Arduino Mega 2560, implementing a Kalman Filter for state estimation and three PID controllers — hands-on embedded systems programming with real hardware.
Degrees, courses, and institutions that shaped my technical foundation.
Dissertation: MemoReal — a full-stack WebGPU browser app transforming 2D images into interactive 3D models using fine-tuned AI models in 3D Computer Vision. Recipient of the prestigious Bristol PLUS Award for excellence in extra-curricular and volunteering activities.
Four-year undergraduate programme at one of India's premier technical institutions. Built a strong foundation in control systems, dynamics, numerical methods, and embedded systems — directly applied in internships at ISRO and DRDO.
Hackathon wins, professional certifications, and institutional recognition.
Developed an LLM-based solution with intelligent search and extraction capabilities, deployed as an API endpoint using Azure ML Catalog.
Utilised IBM Watsonx Assistant and Watsonx Discovery to develop a Banking Virtual Assistant with Generative AI and Document Search capabilities.
Awarded the prestigious Bristol PLUS Award for excellence in extra-curricular and volunteering activities during term-time.
Recognised for excellence in AI/ML R&D and product development within the engineering team.
Completed specialisation courses in Python programming and AI/ML frameworks including PyTorch and TensorFlow.
Certification in quantum computing principles and their intersection with modern machine learning techniques.
I'm always open to interesting projects, collaborations, and conversations about XR, AI, and robotics.